Generate Texture
Last updated
Was this helpful?
Last updated
Was this helpful?
Use this API to submit an asynchronous task to our server. You will get a task UUID from the API which can be used to check the status of the the task and download the result when the task is ready.
Each call costs 0.5 credits.
Note: All requests to this endpoint must be sent using multipart/form-data
to properly handle the file uploads and additional parameters required for the mesh and texture generation process.
Authentication
This API uses bearer key for authentication. You need to include a valid token in the Authorization
header for all requests. Refer to the Quickstart section for how to generate an API key for your account.
Body
image
file/Binary
Required. One binary image file to serve as texture references.
prompt
string
Optional. A texture description to guide texture generation.
model
file/Binary
Required. One binary 3D model file to process. Maximum file size: 10MB
seed
number
Optional. A seed value for randomization in the mesh generation, ranging from 0 to 65535 (both inclusive). If not provided, the seed will be randomly generated.
reference_scale
number
Optional. Represents the reference scale of texture generation process.
geometry_file_format
string
Optional. The format of the output geometry file. Possible values are glb
, usdz
, fbx
, obj
, and stl
. Default is glb
.
material
string
Optional. The material type. Possible values are PBR
and Shaded
. Default is PBR
..
resolution
string
Optional. The resolution of the output texture. Possible values are Basic
and High
. Default is Basic
.
/api/v2/rodin_texture_only
glb
, usdz
, fbx
, obj
, stl
PBR
, Shaded
Basic
, High